board game creation reflection
section 1: what changed from our original idea? we started with conversations on ideas, our conversations revolved around having a star wars themed board game with a hexagonal map not too dissimilar to catan, on this map players would have free movement across connecting lines we decided that movement would be done with a D6 dice (this was the same across all versions of the game), and there were planets the player could go to get resources and tools to complete the bounties. we found this first idea interesting and we wanted to work with some of the mechanics such as tools, bounties and planets but we didn't like the idea for the map and felt like there were too many different ideas happening at the same time. we then conceptualized and made the second iteration of the game, this iteration stripped down some of the complexities of the original idea and made it far more playable, this made this version easy to play test and improve. this version of the game had a semi linear map w...