escape room project: late development
in this stage I was populating the rooms and finalizing the project, this is another key stage of the process. it is now too late to change any of the core elements of the level and I must go full steam ahead with the art to finalize the project. the corridors were key to get right personally as traditionally they are a key point of focus when building atmosphere in this specific genre of game, meant to give a sense of claustrophobia he corridors are tight and small, additionally I built more atmosphere by reducing the light level and removing some of the lights, this works within the themes of the game as the ship has been heavily damaged by the parasite escaping its containment thus having broken and dim lights works in this narrative. its also important when building an environment is to think about what it would practically need for something like this to function in the real world so as a result of this I added exposed wiring to the roof this so all of the electronic element...